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New focus on game accessibility for the disabled


Much of the Nintendo Wii’s success (over 50 million sold worldwide) can be attributed to a key point:  make games more accessible to everyone by simplifying the controller.  The notion that picking up a controller with two joysticks and a dozen or so buttons can be intimidating seems like a long overdue realization.

The AbleGamers Foundation targets another overlooked issue in game accessibility for the disabled.   “There are countless sites out there that review games for their graphics and sound, but no one is looking at the game from the standpoint of accessibility,” states Mark C. Barlet, president of the foundation.

Ablegamers.com highlights how specific games accommodate the 63 million Americans with disabilities.  Games are rated on the assistance they provide the disabled such as one-handed controls, subtitles, and color-blind sensitivity.

Increased attention will lead to new advancements in accessibility; as game publishers do not like to leave out large audiences and, most importantly, their cash.

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